/*
 * This file is part of the OregonCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

 /* ScriptData
 SDName: boss_postmaster_malown
 SD%Complete: 50
 SDComment:
 SDCategory: Stratholme
 EndScriptData */

#include "ScriptMgr.h"
#include "ScriptedCreature.h"

 //Spell ID to summon this guy is 24627 "Summon Postmaster Malown"
 //He should be spawned along with three other elites once the third postbox has been opened

#define SAY_MALOWNED    "You just got MALOWNED!"

#define SPELL_WAILINGDEAD    7713
#define SPELL_BACKHAND    6253
#define SPELL_CURSEOFWEAKNESS    8552
#define SPELL_CURSEOFTONGUES    12889
#define SPELL_CALLOFTHEGRAVE    17831

class boss_postmaster_malown : public CreatureScript
{
public:
    boss_postmaster_malown() : CreatureScript("boss_postmaster_malown") { }

    struct boss_postmaster_malownAI : public ScriptedAI
    {
        boss_postmaster_malownAI(Creature* c) : ScriptedAI(c) {}

        uint32 WailingDead_Timer;
        uint32 Backhand_Timer;
        uint32 CurseOfWeakness_Timer;
        uint32 CurseOfTongues_Timer;
        uint32 CallOfTheGrave_Timer;
        bool HasYelled;

        void Reset()
        {
            WailingDead_Timer = 19000; //lasts 6 sec
            Backhand_Timer = 8000; //2 sec stun
            CurseOfWeakness_Timer = 20000; //lasts 2 mins
            CurseOfTongues_Timer = 22000;
            CallOfTheGrave_Timer = 25000;
            HasYelled = false;
        }

        void EnterCombat(Unit* /*who*/)
        {
        }

        void UpdateAI(const uint32 diff)
        {
            //Return since we have no target
            if (!UpdateVictim())
                return;

            //WailingDead
            if (WailingDead_Timer <= diff)
            {
                //Cast
                if (rand() % 100 < 65) //65% chance to cast
                    DoCastVictim(SPELL_WAILINGDEAD);
                //19 seconds until we should cast this again
                WailingDead_Timer = 19000;
            }
            else WailingDead_Timer -= diff;

            //Backhand
            if (Backhand_Timer <= diff)
            {
                //Cast
                if (rand() % 100 < 45) //45% chance to cast
                    DoCastVictim(SPELL_BACKHAND);
                //8 seconds until we should cast this again
                Backhand_Timer = 8000;
            }
            else Backhand_Timer -= diff;

            //CurseOfWeakness
            if (CurseOfWeakness_Timer <= diff)
            {
                //Cast
                if (rand() % 100 < 3) //3% chance to cast
                    DoCastVictim(SPELL_CURSEOFWEAKNESS);
                //20 seconds until we should cast this again
                CurseOfWeakness_Timer = 20000;
            }
            else CurseOfWeakness_Timer -= diff;

            //CurseOfTongues
            if (CurseOfTongues_Timer <= diff)
            {
                //Cast
                if (rand() % 100 < 3) //3% chance to cast
                    DoCastVictim(SPELL_CURSEOFTONGUES);
                //22 seconds until we should cast this again
                CurseOfTongues_Timer = 22000;
            }
            else CurseOfTongues_Timer -= diff;

            //CallOfTheGrave
            if (CallOfTheGrave_Timer <= diff)
            {
                //Cast
                if (rand() % 100 < 5) //5% chance to cast
                    DoCastVictim(SPELL_CALLOFTHEGRAVE);
                //25 seconds until we should cast this again
                CallOfTheGrave_Timer = 25000;
            }
            else CallOfTheGrave_Timer -= diff;

            DoMeleeAttackIfReady();
        }
    };

    CreatureAI* GetAI(Creature* pCreature) const
    {
        return new boss_postmaster_malownAI(pCreature);
    }

};

void AddSC_boss_postmaster_malown()
{
    new boss_postmaster_malown();
}

